enter image description hereI released game already and now Implementing IAP(in app purchase). I was following Unity official Codeless IAP Tutorial. But when I try to save as csv file, Console shows an Overflow Error and file's not saved... I have no idea what relationship has between Integer overflow and csv file.
Anybody have idea please??
there's console note below OverflowException: Value is greater than Int32.MaxValue or less than Int32.MinValue System.Convert.ToInt32 (Decimal value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:1209) UnityEditor.Purchasing.GooglePlayProductCatalogExporter.PackPrice (UnityEngine.Purchasing.ProductCatalogItem product) UnityEditor.Purchasing.GooglePlayProductCatalogExporter.Export (UnityEngine.Purchasing.ProductCatalog catalog) UnityEditor.Purchasing.ProductCatalogEditor+ProductCatalogExportWindow.ExportHelper (IProductCatalogExporter exporter, System.String path) UnityEditor.Purchasing.ProductCatalogEditor+ProductCatalogExportWindow.Export (IProductCatalogExporter exporter) UnityEditor.Purchasing.ProductCatalogEditor+ProductCatalogExportWindow.OnGUI (Rect rect) UnityEditor.PopupWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/PopupWindow.cs:92) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288) UnityEditor.HostView.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:107) UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at C:/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:182)
