So, I'm trying to programmatically add an image to my canvas, from a Javascript function :
// Spawn function
var spawnWrapper = function() {
myCanvas = Processing.getInstanceById('mycanvas');
// myCanvas.ellipse(50,50,50,50); // works fine here too
myImage = myCanvas.loadImage('pegman.png');
myCanvas.image(myImage,0,0);
};
The same successive calls in console works :
Also, there are no errors mentioned on the console.
I'm really stuck there and would appreciate any help ;-)