Consider your function.
demo fun(){return *this;}
Here you are returning by value so one temporary object will be created which will be destroyed, once you assign the return value of fun to some other object.
While in case when you pass the reference, no object will be created newly, but it will pass actual object and even after assigning function return value object will not destroy till main object(used inside fun, in ur case its the object calling the function) won't go out of scope.
The concept you are trying to understand can be explained in more detail with other example.
consider function that is taking object as argument and returning object as argument.(also consider we have object that contains a pointer, we will assign value to pointer by first allocating memory to pointer and a destructor, which will free memory hold by pointer of object). Now when you return object as pass by value, temporary object will be created, that will have exact copy of main object(and temporary object's pointer will also point to same address or you can say holds the same address). Now inside main(), you assign/initialize any object with return value(object) of function. But when your temp object will be destroyed after assigning value, it will also free the memory because of destructor and when you try to fetch the same address value through assigned object(inside main() ) you will get error as that memory has been already freed.
But if you would have return value using reference, object returned by object won't destroy as main obj(inside function or through which we have called the function) is in scope and your pointer won't loose its memory. Making possible for assigned object to fetch address value through its pointer and avoid undesirable result.