I'm new at ThreeJS and trying to learn so I have basically create a text which is rendered 3D and I'm using TextGeometry and I need that object's size like width/height to always center the object.
I'm trying like this;
var objToCenter = scene.getObjectById(textGeoID);
var hey = objToCenter.geometry.boundingSphere.center.x;
console.log(hey);
First, I find the object and then assign boundingSphere.center.x value to new variable. But I get "boundingSphere is null" error.
When I try to console.log objectToCenter, object is there and also boundingSphere is NOT null but when I try objectToCenter.boundingSphere it says null. And interestingly when I go console and write these lines it works perfectly.
My full Code: (somehow fontloader not load the font from source url but it works in localhost,so pls try code in localhost or you can't see the text here)
// Scene, Camera, Renderer, GUI
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer( { antialias:true } );
var gui = new dat.GUI({name: 'Control Panel'});
// Renderer and Camera Settings
renderer.setSize( window.innerWidth, window.innerHeight-4 );
renderer.shadowMap.enabled = false;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild( renderer.domElement );
camera.position.set( 10, 10, 500 );
// Axiss Helper and Orbit Controls
var axesHelper = new THREE.AxesHelper( 500 );
scene.add( axesHelper );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
// Variables for TextGeometry
var textData = {
text: "Yunus Emre Uzun",
size: 40,
height: 5,
curveSegments: 12,
font: "helvetiker",
weight: "regular",
bevelEnabled: false,
bevelThickness: 1,
bevelSize: 0.5,
bevelOffset: 0.0,
bevelSegments: 3
};
var textGeoID = null;
function generateTextGeometry() {
if (textGeoID!=null) {
console.log('ID: ' + textGeoID);
var object = scene.getObjectById(textGeoID);
//console.log('Object:');
//console.log(object);
object.geometry.dispose();
scene.remove(object);
}
var loader = new THREE.FontLoader();
loader.load( 'https://clofro.com/cdn/fonts/helvetiker_regular.typeface.json', function ( font ) {
var textGeometry = new THREE.TextGeometry( textData.text, {
font: font,
size: textData.size,
height: textData.height,
curveSegments: textData.curveSegments,
bevelEnabled: textData.bevelEnabled,
bevelThickness: textData.bevelThickness,
bevelSize: textData.bevelSize,
bevelOffset: textData.bevelOffset,
bevelSegments: textData.bevelSegments
} );
var textMaterial = new THREE.MeshBasicMaterial( { color: 0x444444, wireframe: true } );
var meshedObject = new THREE.Mesh( textGeometry, textMaterial );
meshedObject.position.set(-212, -15, 20 /* 15 */);
scene.add(meshedObject);
textGeoID = meshedObject.id;
centerTheText();
} );
}
function centerTheText() {
var objToCenter = scene.getObjectById(textGeoID);
console.log('Object bellow is objToCenter and its id is: ' + objToCenter.id);
console.log(objToCenter);
console.log('Error bellow is for: objToCenter.geometry.boundingSphere.center.x');
var hey = objToCenter.geometry.boundingSphere.center.x;
console.log(hey);
}
generateTextGeometry();
gui.add(textData, 'text').onChange(generateTextGeometry);
gui.add(textData, 'size', 5, 100).onChange(generateTextGeometry);
// Add Point Light
var pointLight = new THREE.PointLight(0xffffff, 0.3); pointLight.position.set(50, 0, 150);
pointLight.castShadow = true;
pointLight.shadow.mapSize.width = 2048;
pointLight.shadow.mapSize.height = 2048;
scene.add(pointLight);
// Random colors
//pointLight.color.setHSL(Math.random(), 1, 0.5);
// Add Ambiant Light - halogen ambient light
var ambientLight = new THREE.AmbientLight(0xFFF1E0, 0.4);
scene.add(ambientLight);
var width = 450;
var height = 60;
var intensity = 0.8;
var rectLight = new THREE.RectAreaLight( 0xff0000, intensity, width, height );
rectLight.position.set( 0, 0, 14 );
rectLight.rotation.y = 6.28;
rectLight.lookAt( 0,0,0 );
scene.add( rectLight )
gui.add(rectLight, 'intensity', 0,5);
rectLightHelper = new THREE.RectAreaLightHelper( rectLight );
rectLight.add( rectLightHelper );
// Create BackBox Shape
var backBoxGeo = new THREE.BoxGeometry(500, 75, 10);
// Create BackBox Material, color, texture
var backBoxMat = new THREE.MeshStandardMaterial( { color: 0xdaf1f9, wireframe: false, flatShading: false } );
var backBox = new THREE.Mesh( backBoxGeo, backBoxMat );
backBox.receiveShadow = true;
scene.add(backBox);
backBox.position.set(0, 0, 0);
// Resize Renderer Function
window.addEventListener('resize', function() {
renderer.setSize( window.innerWidth, window.innerHeight-4 );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
// Update scene
var update = function() {
controls.update();
};
// Draw scene
var render = function() {
renderer.render( scene, camera );
};
// Frame loop (update, render, repeat)
var frameLoop = function() {
requestAnimationFrame( frameLoop );
update();
render();
}
frameLoop();
* {
margin: 0;
padding: 0;
}
body { background-color: #000; }
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>threeJS</title>
</head>
<body>
<script src="https://clofro.com/cdn/three.js"></script>
<script src="https://clofro.com/cdn/dat.gui.min.js"></script>
<script src="https://clofro.com/cdn/OrbitControls.js"></script>
</body>
</html>
My explanations with SS;
Screenshot 1:
Screenshot 2:
Why it could be happening? or can I use something else to center my text. (set position not a fix because 0,0,0 is different for box objects and texts)

