I'm relatively new to Mapbox and its GL JS Library, but so far have been really impressed at its capabilities.
I'm currently working with a dataset of approximately 100,000 points and am trying to devise a way of quickly generating/visualising a continuous interpolated surface within the convex hull of the dataset I have (essentially trying to generate something that's as fast/responsive as the heatmap function, but looking to interpolate from the point data values rather than spatial density).
The documentation for the heatmap functionality discusses this exact scenario:
Among maps you'll find on the web, there are two common categories of heatmaps: those that encourage the user to explore dense point data, and those that interpolate discrete values over a continuous surface, creating a smooth gradient between those points. The latter is less common and most often used in scientific publications or when a phenomenon is distributed over an area in a predictable way. For example, your town may only have a few weather stations, but your favorite weather app displays a smooth gradient of temperatures across the entire area of your town. For your local weather service, it is reasonable to assume that, if two adjacent stations report different temperatures, the temperature between them will transition gradually from one to the next.
But then proceeds to explain this is less common and there's no documentation/example provided for this type of application.
At this stage I've tried converting the points to voronoi cell polygons and colour coding by data value (a nearest neighbour approach to visualising), but the render seems to struggle with 100,000 points at lower zoom levels (0 through 8). Does anyone know if it's possible to create a fast-rendering surface interpolation from point values? Any examples would be fantastic.