I'm trying to build two projects using cmake at same-time. My folder structure is as follows:
project
├── CMakeLists.txt
├── build
├── out
├── lib
├── yanthra_engine
│ ├── CMakeLists.txt
│ └── ...
└───sandbox
├── CMakeLists.txt
└── ...
main CmakeLists.txt
cmake_minimum_required(VERSION 3.4.1)
project(yanthra_console VERSION 0.1 DESCRIPTION "A 3d Game Engine.")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -fexceptions")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CONFIGURATION_TYPES "RelWithDebInfo;Release;Debug" CACHE STRING "Build type selections" FORCE)
add_subdirectory(yanthra_engine)
add_subdirectory(sandbox)
yanthra_engine/CMakeLists.txt
set(THIRD_PARTY_DIR "../../../third-party")
set(MAIN_SOURCE_DIR "../../main/src")
include_directories(${THIRD_PARTY_DIR}/SDL/include)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../lib )
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../lib)
file(GLOB_RECURSE CPP_HEADERS ${MAIN_SOURCE_DIR}/*.hpp)
file(GLOB_RECURSE CPP_SOURCES ${MAIN_SOURCE_DIR}/*.cpp)
add_library(
yanthra
SHARED
${CPP_HEADERS}
${CPP_SOURCES}
)
set (CMAKE_SHARED_LINKER_FLAGS "-F../yanthra_engine/Frameworks -framework SDL2 -framework OpenGL")
sandbox/CMakeLists.txt
set(THIRD_PARTY_DIR "../../main")
set(MAIN_SOURCE_DIR "./src")
include_directories(${THIRD_PARTY_DIR}/include)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../out)
file(GLOB_RECURSE CPP_HEADERS ${MAIN_SOURCE_DIR}/includes/*.h)
file(GLOB_RECURSE CPP_SOURCES ${MAIN_SOURCE_DIR}/*.cpp)
file(GLOB_RECURSE LIB ${MAIN_SOURCE_DIR}/../lib/*.dylib)
add_executable(
yanthra_sandbox
${CPP_HEADERS}
${CPP_SOURCES}
)
set_target_properties(
yanthra_sandbox
PROPERTIES
LINK_FLAGS
"-F../yanthra_engine/Frameworks -framework SDL2 -framework OpenGL"
)
target_link_libraries(yanthra_sandbox PRIVATE ${LIB})
I would like to know if I'm generating library file in each build mode, how will I link it with it's corresponding executable, given the fact that each mode builds its output to to its own folder i.e for library its lib/Debug (for debug mode) and for executable its out/Debug.
yanthra(and possibly its dependencies)?