In my project I came across this problem, where I have an abstract class of Entity, and it's children are Player, Shot and Enemy. I want to check for collision between them. A separate Physics class is doing the collision evaluation with the following code:
public class Physics {
private static int height = 32;
private static int width = 32;
public static void collision(Entity entity, LinkedList<Entity> eList) {
for (int i = 0; i<eList.size(); i++) {
if (entity.getBounds(width, height).intersects(eList.get(i).getBounds(width, height))) {
entity.collidesWith(eList.get(i));
}
}
}
}
The linkedList contains both Shots and Enemies, and yet for some reason, the collision only calls the collidesWith(Entity entity) method, instead of the collidesWith(Shot b) or collidesWith(Enemy e).
edit: The mentioned classes (with only the code that I think would matter from them in this case)
Entity:
public abstract class Entity {
protected double x;
protected double y;
public Entity (double x, double y) {
this.x = x;
this.y = y;
}
public abstract void tick();
public double getX() { return x; }
public double getY() { return y; }
public Rectangle getBounds(int width, int height) {
return new Rectangle((int)x, (int)y, width, height);
}
public abstract void collidesWith(Entity e);
public abstract void collidesWith(Enemy e);
public abstract void collidesWith(Shot s);
Player:
public class Player extends Entity {
private boolean alive;
private int gameWidth, gameHeight;
private GameController gCont;
private Textures textures;
public Player( String name, int x, int y, int gameWidth, int gameHeight, Textures textures, GameController gCont) {
super(x,y);
this.name = name;
this.score = 0;
this.gameWidth = gameWidth;
this.gameHeight = gameHeight;
this.gCont = gCont;
this.textures = textures;
this.alive = true;
}
public void tick() {
gCont.collisionCheck(this);
}
public void collidesWith(Enemy e) {
System.out.println("Player collides with enemy");
this.alive = false;
}
public void collidesWith(Shot s) {
return;
}
public void collidesWith(Entity e) {
System.out.println("collided with entity");
return;
}
Shot
public class Shot extends Entity {
private Textures textures;
private GameController gCont;
public Shot(double x, double y, Textures textures, GameController gCont) {
super(x, y);
this.textures = textures;
this.gCont = gCont;
}
public void tick() {
x+=10;
gCont.collisionCheck(this);
}
public void collidesWith(Entity e) {
return;
}
public void collidesWith(Enemy e) {
gCont.removeEntity(e);
gCont.removeEntity(this);
gCont.addScore();
}
@Override
public void collidesWith(Shot s) {
return;
}
Enemy
public class Enemy extends Entity {
private int speed;
public Enemy(double x, double y) {
super(x, y);
Random random = new Random();
speed = random.nextInt(3)+1;
}
public void tick() {
x-=speed;
}
public void collidesWith(Entity e) {
return;
}
@Override
public void collidesWith(Enemy e) {
return;
}
@Override
public void collidesWith(Shot s) {
return;
}
How can I get it to call to the correct functions?