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I am trying to make persistent variable player for each WebSocket connection like this:

Server.on('request', function(request) {
    const WSCon = request.accept(null, request.origin);
    var player = "none";
    WSCon.on('message', function(message) {
        if (data.action == 0) HandleRoomEnter(player);
        if (data.action == 1) HandleReadyness(player);
    });
});

function HandleRoomEnter(player) {
    player = "Conan";
    console.log("setting: "+player);
}
function HandleReadyness(player) {
    console.log("getting: "+player);
}

However, my output is:

setting: Conan
getting: none

Where is the problem?

Thank you,

1 Answer 1

1

This is the correct way of doing this:


Server.on('request', function(request) {
    const WSCon = request.accept(null, request.origin);
    let player = "none";
    function HandleRoomEnter(player) {
        player = "Conan";
        console.log("setting: "+player);
    }
    function HandleReadyness(player) {
        console.log("getting: "+player);
    }

    WSCon.on('message', function(message) {
        if (data.action == 0) HandleRoomEnter(player);
        if (data.action == 1) HandleReadyness(player);
    });
});

Also please use let or const instead of var.

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1 Comment

Thank you, it is not exactly the correct way, but it help me to find it. I had to remove the "player" parameters from the functions. Instead of "HandleRoomEnter(player)" -> "HandleRoomEnter()". After that, it worked. Thank you

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