I have coded a small game using python turtle, and it seems like whenever I close the turtle window manually it gives me an error, but if the game finished running and then I close it's fine. I think it has something to do with the ontimer part of the code, but I'm not sure how to fix it.
import turtle
from random import randint
wn = turtle.Screen()
circle1 = turtle.Turtle(shape = 'circle')
bullet = turtle.Turtle(shape = "circle")
bullet.ht()
bullet.speed(0)
circle1.speed(-1)
circle1.penup()
circle1.ht()
circle1.sety(-270)
circle1.st()
wn.setup(300, 600)
enemies = []
score = 0
prevscore = 1
speed = 10
for i in range(10):
p = turtle.Turtle(shape='square',visible=False)
p.speed(0)
p.penup()
p.color('blue')
x = randint(-240,240)
y = randint(180,360)
p.goto(x,y)
p.showturtle()
enemies.append(p)
def enemy_move():
global game_on
global speed
global score
global prevscore
for p in enemies:
y = p.ycor()
p.sety(y-speed)
if p.ycor() < -300 or p.distance(bullet.pos())<30:
if p.distance(bullet.pos())<30:
score += 1
p.hideturtle()
y = randint(180,360)
p.sety(y)
p.showturtle()
if circle1.isvisible() and p.distance(circle1.pos())<20:
p.hideturtle()
circle1.hideturtle()
game_on = False
wn.clear()
circle1.goto(0, 0)
circle1.write(f"Your final score is {score}", align ="center", font = ("Arial", 26, "normal"))
if game_on == True:
if score%10 == 0:
if score != prevscore:
speed += 0.5
prevscore = score
wn.ontimer(enemy_move,50)
else:
return
game_on = True
enemy_move()
def goright():
if(circle1.xcor() < 130):
circle1.seth(0)
circle1.fd(10)
def goleft():
if(circle1.xcor() > -130):
circle1.seth(180)
circle1.fd(10)
def shoot():
bullet.penup()
bullet.goto(circle1.pos())
bullet.seth(90)
bullet_move()
bullet.showturtle()
def bullet_move():
if bullet.ycor() <= 300:
bullet.sety(bullet.ycor() + 10)
wn.ontimer(bullet_move, 50)
else:
bullet.hideturtle()
wn.listen()
wn.onkeypress(goright, "Right")
wn.onkeypress(goleft, "Left")
wn.onkeypress(shoot, "Up")
wn.mainloop()
The error I get when I exit the code manually is this:
Traceback (most recent call last):
File "/Users/luke/PycharmProjects/Class Teaching/Game interface example.py", line 1, in <module>
import game
File "/Users/luke/PycharmProjects/Class Teaching/game.py", line 31, in <module>
p.goto(x,y)
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/turtle.py", line 1777, in goto
self._goto(Vec2D(x, y))
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/turtle.py", line 3159, in _goto
screen._pointlist(self.currentLineItem),
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/turtle.py", line 756, in _pointlist
cl = self.cv.coords(item)
File "<string>", line 1, in coords
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/tkinter/__init__.py", line 2762, in coords
self.tk.call((self._w, 'coords') + args))]
_tkinter.TclError: invalid command name ".!canvas"