I am learning D3D11 by myself. I am wondering how is variable in c++ got matched by variables in shader?
For example, from the tutorial of D3D11: https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-buffers-constant-how-to
The layout of CBuffer in C++ is exact same as the layout in shader. However, in some game engines like Unity, shader variables can be placed in any order as long as I declare all of them. How is this achieved?