I am currently learning how to make games in Unity and I want to detect when a Child's collider is being triggered to apply the damage to the thing being hit. But I'm confused about how it works.
- Does the Parent's
OntriggerEnterdetect the trigger event of the Child Object? - And how do I know the trigger comes from the Child and not the Parent?
- And which Child's collider got triggered?
The Parent's collider is not triggered but the Child's collider is. Also the Child object doesn't have a rigidbody attach to it
