You will need a statfull widget to call setState and make the UI update with the new value stored in your qty variable. (I'am assuming that you are not using any state managment).
I wrote a possible solution for what you need.
Let look into some considerations:
- Text will show whatever is in the qty as long we call setState after (or do it inside) we change the value of qty.
- You need some widget to detect your tap. If you want to the text be 'clicable' then it should be wraped inside that widget.
- The onTap/onPress call back of that widget should show a new widget. For this you can use the already made showDialog() and pass it a Dialog Widget. in here you will put your ui for that.
- In some point of that UI you need to introduce the new value. So you can use a simple TextField that will save the introduced value, where you can assign it to qty, without forgetting to call setState! Note that it deal with strings, so you neet to do an int.parse() ou double.parse accordingly to you qty var type.
And I think that's it.
The could be other ways of doing it. This is a good and simple approach for your need.
I wrote a piece of code to help or somelse how is trying to do it:

InkWell(
// can be gesture detector, button, etc
onTap: () => showDialog(
context: context,
builder: (context) => Dialog(
child: Container(
color:
Colors.white60, // change it accordingly to you
height: 80, // change it accordingly to you
width: 200, // change it accordingly to you
child: Column(
children: [
const Text('Change your value here'),
TextField(
decoration:
InputDecoration(hintText: qty.toString()),
onChanged: (insertValue) => setState(() {
qty = int.parse(insertValue);
}),
// you can use other callBack function (like onComplete,
// onSaved), wich is more eficient than calling setState eveytime,
// but you have to do the needed adtaptions. Like onSave
// needs a key to call the save function. is easy just google it.
),
],
)),
)),
child: Text(
"${qty}",
),
),