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I am trying my hand at OpenGL, but have come up short so far.

Any ideas or tips where to start.

1 Answer 1

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From online resources I know:

Stay away from outdated stuff like NeHe tutorials.

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@SirDigbyChickenCaesar They're not fixed function (hint fixed function is deprecated and tutorials using it are not good).
If anybody interested in running the Learning Modern 3D Graphics Programming tutorials on OS X, I have an Xcode+GLFW3 port here: github.com/rsanchezsaez/gltut-glfw (wip)

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