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How can I place points at X, Y, Z coordinates in a 3D map using Three.js? I'm working with Gaussian Splatting representations, and right now, raycasting with a splat mesh doesn't work with Three.js's raycaster because raycasting against a splat mesh works differently (it returns intersections with splats, not Three.js meshes). How can I calculate intersections or place points correctly?

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  • Could you show some attempt so far? Commented Nov 29, 2024 at 16:17

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