Hi guys i am trying to make a website with 3d model in it and you can apply patterns designs texts stickers on the model i am doing it with canvas atlas which is every assets renders inside the oen canvas and then goes to shaders and i am having performance issues with this.

The thing is i can not directly send all assets through shaders because webgl limits texture with 16 maximum and i have much more than that that is why i am sending only 1 canvas throguh shaders and rendering everything on canvas

also i am using vite+react and zustand state management

Do you guys have any idea how to improve this let's discuss

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