For a game I'm developing on (in C#), we need to be able to save and load options files, and for ease of use, we decided to do it as plain text. I have a problem however when I try to load the text back into their variables as I don't always know what type of variable it needs to be loaded into.
The following line of code works, except for the fact that I have yet to find functionallity that resembles
f.GetType().Parse()
Heres the actual code
OptionsClass current = new OptionsClass();
using(StreamReader reader = new StreamReader(path)){
string line;
while((line = reader.ReadLine()) != null){
foreach(FieldInfo f in typeof(OptionsClass).GetFields()){
f.SetValue(current, f.GetType().Parse(line.Split(new char[] {'='})[1]));
}
}
}
Let me know if anything is unclear, or more information is needed. Regards, -Logan