I'm trying to implement object serialization but stuck at the StreamCorruptedException.
On the server's side:
public class MulticastServer {
public static void main(String[] args) throws java.io.IOException {
new MulticastServerThread().start();
}
}
Which calls:
public class MulticastServerThread extends QuoteServerThread {
boolean moreQuotes=true;
public void run() {
while (moreQuotes) {
try {
byte[] buf = new byte[256];
String dString="Server";
System.out.println(dString);
buf = dString.getBytes();
InetAddress group = InetAddress.getByName("230.0.0.1");
DatagramPacket packet = new DatagramPacket(buf, buf.length,
group, 4446);
socket.send(packet);
ObjectInputStream is=null;
ByteArrayInputStream byteStream = new ByteArrayInputStream(recvBuf);
is = new ObjectInputStream(new BufferedInputStream(byteStream));
Object o1=(Object)is.readObject();
System.out.println(o1.a);
is.close();
socket.close();
}}}}
And Object class on both server and client:
public class Object implements Serializable{
private static final long serialVersionUID=1L;
int a=10;
}
And Client side code:
public class MulticastClient {
public static void main(String[] args) throws IOException {
MulticastSocket socket = new MulticastSocket(4446);
InetAddress address = InetAddress.getByName("230.0.0.1");
socket.joinGroup(address);
Object o1=new Object();
DatagramPacket packet;
for (int i = 0; i < 5; i++) {
byte[] buf = new byte[256];
packet = new DatagramPacket(buf, buf.length);
socket.receive(packet);
String received = new String(packet.getData());
System.out.println("received data" +received);
ObjectOutputStream os = null;
ByteArrayOutputStream byteStream = new ByteArrayOutputStream(15000);
os = new ObjectOutputStream(new BufferedOutputStream(byteStream));
os.flush();
os.writeObject((Object)o1);
System.out.println(o1.a);
os.flush();
}
socket.leaveGroup(address);
socket.close();
}
}
I've done all this:
- Put all classes under the same path on both machines
- attach breaks and try to find out where the problem is
Can someone please help me? Thanks!
ByteArray[Input|Output]Streams in your client and server are supposed to work. Do you expect them to be connected?