Im working on a server in C that dynamically generating Lua commands on the fly and send them by socket to the clients. Right now the server is using plain text, but I would like the server to pre-compile the script before sending it to the clients.
I check luac.c but couldn't find how to be able to do something like this:
char lua_commands[ 1024 ] = { "a = 123; b = 456; c = a + b;" };
int socket
unsigned int send_buffer_size
unsigned char *send_buffer
/* Compile lua_commands and store the binary script into send_buffer without
having to write first the .out on disk then read it again in order store the content
into send_buffer */
send( socket, send_buffer, send_buffer_size, 0 );
Anybody can help me to achieve this?
[ Update ]
Ok, I think I figure it out:
#include "lua.h"
#include "lauxlib.h"
#include "ldo.h"
#include "lfunc.h"
#include "lmem.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lstring.h"
#include "lundump.h"
#define toproto(L,i) (clvalue(L->top+(i))->l.p)
static int writer( lua_State *L, const void *p, size_t size, void *u ){
unsigned int i = 0;
unsigned char *d = ( unsigned char * )p;
// Print all the bytes on the console.
while( i != size ) {
printf("%d ", d[ i ] );
++i;
}
return 0;
}
void compile( lua_State *L, char *command ){
const Proto* f;
if (luaL_loadstring( L, command ) !=0 ) {
printf( "%s\n", lua_tostring( L, -1 ) );
}
f = toproto( L,-1 );
lua_lock( L );
luaU_dump( L, f, writer, NULL, 1 );
lua_unlock( L );
}
int main (int argc, const char * argv[]) {
lua_State *L = lua_open();
compile( L, "a = 123; b = 456; c = a + b; print( c );" );
lua_close( L );
return 0;
}
However that leads me to another question, do I have to close and reopen (lua_open, lua_close) the Lua state every time I'm calling my compile() function with other Lua commands or the output will only be the result of the latest luaL_loadstring?
Im not sure but look to me from the toproto macro definition that the top most stack will be returned am I correct?