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I have this shape imported from an svg file. enter image description here

But I'm not able to make that sharp edge smooth. When I use Bevel, I get weird behaviour from the final vertex: enter image description here

Clamp overlap solves the issue but doen't allow me to control the weight of the bevel. I've tried subdividing, scaling, adding inset faces and subdiving surface but everytime I get extra faces from this vertes: enter image description here

Sorry, I can't add the .blend file but I'm not allowed to.

I can assure you that I've tried any answer related to this I've found here in this Q&A site but nothing helped. I know it's a beginner question but any help would be very appreciated.

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You don't have enough space on the mesh to work with.

No matter what, the width of the bevel modifier is exceeding the width of the geometry on the mesh.

enter image description here

The only I can really think of to fix it is to select all the exterior faces and use Alt+ S to inflate it slightly. Give the mesh a bit more room to work with.

enter image description here

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