I am trying to understand loops. In the manual (https://docs.blender.org/manual/en/latest/modeling/meshes/structure.html#loops) I read:
edge loops. They connect vertices so that each one on the loop has exactly two neighbors that are not on the loop and placed on both sides of the loop (except the start and end vertex in case of poles).
I start with a cube and connect on it's top and bottom two vertices making a diagonal edge:
I thought that in this mesh I should be able to get a loop selected containing the two diagonals and the vertical edges connecting them, since this would have at each vertex two edges on the loop and on both sides one edge that is not on the loop.
What am I getting wrong?





