I’ve configured my selection method via Edit > Preferences > Keymap > Select with Mouse Button to Right Click, which makes Left Click the default for placing the 3D Cursor.
However, when I Left Click on a mesh to place the 3D Cursor on its surface, the cursor appears to snap correctly at first, visually it seems to land on the surface:
But once I rotate the viewport, I notice that the cursor didn't actually land on the mesh, and is instead floating somewhere behind it.
It’s as if Blender is ignoring the surface and placing the cursor at a point along the camera ray but deeper into the scene, not on the object I clicked.




