I have a problem with compositing color. I made a gradient in photoshop but gradient color is pale at the render result like right photo. how can I solve this problem? If possible you can check from here. https://we.tl/t-sApbV74XUL
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$\begingroup$ I think if you want the result to look the same as in Photoshop, you need to load the image with the same color space as the render output (not the same color space as the color space Photoshop saves the image in, because that would give you the "correct" result, meaning as you change output color transformation the output changes), but I could be wrong, not 100% sure PS doesn't view the image differently based on color space... Ideally provide screenshots of how the Texture is set up (color space; if you used "Image" node, it would be visible on the node), as well as your output settings... $\endgroup$Markus von Broady– Markus von Broady2025-07-05 08:06:48 +00:00Commented Jul 5 at 8:06
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$\begingroup$ ...and Photoshop image settings. Then you can attach a minimal reproducible example with your .blend file and the image packed. How to upload a blend file on BSE - good practices and advice $\endgroup$Markus von Broady– Markus von Broady2025-07-05 08:08:05 +00:00Commented Jul 5 at 8:08
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$\begingroup$ I could not understand good, I am new to this topic. I share my scene, could you check it for me? Thank you! $\endgroup$Mustafa Yerebasmaz– Mustafa Yerebasmaz2025-07-05 08:26:11 +00:00Commented Jul 5 at 8:26
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$\begingroup$ The confusion is basically because you are comparing an image that does not use Filmic color transform to one that does. $\endgroup$Martynas Žiemys– Martynas Žiemys2025-07-05 09:09:52 +00:00Commented Jul 5 at 9:09
1 Answer
The solution is either to use "Standard" view transform or adjust the colors until you like the result while looking at the rendered result that goes through Filmic transform.
You are using Filmic color transform so if you load an sRGB image as a texture it first gets converted to Blenders internal linear color space and then the rendered result gets transformed back into sRGB but using Filmic color transform which transforms the colors because that's what it's supposed to do. As a result of that the colors look different. If you want to see the same image as you input(assuming it is not changed any way in the shader like if it was just connected straight to the material output), you should not use Filmic transform, but set the view transform to "Standard" in the Color Management settings:
But you are actually not using an sRGB image made in Photoshop for the sky:
You are actually using a gradient made in Blender. So you can adjust it any way you want. The colors you input there are not in sRGB color space(except for the hex code which actually is), they are in Blender's internal linear color space as well. Same thing happens to them - in rendered result they are transformed to sRGB using Filmic transform so that's why you will see different colors in Photoshop and Blender's rendered result even if you copy the colors using hex codes.
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$\begingroup$ Hello, I found a compositor node "tonemap" this node solve the problem also thank you for your help! $\endgroup$Mustafa Yerebasmaz– Mustafa Yerebasmaz2025-07-12 08:52:23 +00:00Commented Jul 12 at 8:52


