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I've created a shape with lots of loops going across the width with a prism rectangle, then added a plane and made it the parent, then instanced it so it will follow a curve but not deform.

I added the light to the same instance and it does this

enter image description here

enter image description here

enter image description here

light doesn't stay in the same part of the face, it goes from the bottom part to the middle.

how do I fix this?

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  • $\begingroup$ Sorry, but where did you "add" the light? And without seeing any of your settings it's hard to tell what's going on. Could you at least show the plane and the parented objects and the settings of the Follow Path constraint or whatever you did to make it follow the curve? And I'm not sure what the lots of loops should mean, I don't see loops and if you don't want the shape to deform why does it need so much loops? $\endgroup$ Commented Nov 11 at 7:29
  • $\begingroup$ @GordonBrinkmann I'm planning on rendering a much higher poly train model so I used a sample of a cube with alot of hoops. I also used the curve deform modifier to have it follow the path, if theres a better way to make a model follow a path. let me know. $\endgroup$ Commented Nov 15 at 5:27
  • $\begingroup$ @GordonBrinkmann the curve deform modifier warps your model. If you have a train for example and you have it follow a very circular curve, the train would warp from being straight to being a semi-circle type shape. so what I did alternatively was take a flat shape like a square and make it a parent to the train, to do this I went on ##object properties->instancing->plane and it creates an "instance" (a vertex-less copy of your object, projected from the plane) $\endgroup$ Commented Nov 15 at 5:34

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