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| author | Laszlo Agocs <lagocs83@gmail.com> | 2025-02-26 15:30:20 +0100 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2025-03-11 13:54:47 +0100 |
| commit | 25394fab9a3a501311601e45af310b3949dff2c6 (patch) | |
| tree | 23e0d72e7a94c6a0b8a13c1648c919045117045a /src/opengl/qopenglshaderprogram.cpp | |
| parent | efc911aa58195d2538be7b0343154038f3a2c3b4 (diff) | |
rhi: gl: Fix exposing 3D and array textures as load/store images
The expectation, based on what the other backends do, is that all array
layers and 3D texture slices are exposed (i.e., the whole texture).
Same for cubemaps (all six faces), that at least was in place
already.
This is what the odd-named 'layered' argument of glBindImageTexture
controls. Set it accordingly.
Pick-to: 6.9 6.8
Change-Id: If6808069dfc9f3df124e508e40abf8c3423289da
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/opengl/qopenglshaderprogram.cpp')
0 files changed, 0 insertions, 0 deletions
