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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2024-10-02 09:57:19 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2024-11-29 15:07:14 +0100
commit577946c1f05aaaa2a3f9682001aeb4144386b26b (patch)
treeca8d724b6411b744d6ce9e3b7d7e93386a2ed7f3 /src/opengl/qopengltextureblitter.cpp
parent7539b659d9ffbb3c44e45bdb7d9669a6df8915c8 (diff)
Add Qt::Orientations based flip and flipped functions
Is easier to read and more bool-trap safe. Old form header deprecated from 6.10 Fixes: QTBUG-129575 Change-Id: Id785b9ce159007ce745c04120b2112c8bb9b0802 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/opengl/qopengltextureblitter.cpp')
-rw-r--r--src/opengl/qopengltextureblitter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qopengltextureblitter.cpp b/src/opengl/qopengltextureblitter.cpp
index 41d230869c6..75b8b754018 100644
--- a/src/opengl/qopengltextureblitter.cpp
+++ b/src/opengl/qopengltextureblitter.cpp
@@ -674,7 +674,7 @@ void QOpenGLTextureBlitter::setOpacity(float opacity)
\a texture corresponds to a texture attached to an FBO pass
OriginBottomLeft. On the other hand, when \a texture is based on
unflipped image data, pass OriginTopLeft. This is more efficient
- than using QImage::mirrored().
+ than using QImage::flipped().
\sa targetTransform(), Origin, bind()
*/