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authorLaszlo Agocs <laszlo.agocs@qt.io>2022-10-19 10:51:16 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2022-10-20 21:37:57 +0200
commit1f9ae93ccfb267e1d0a2e5056b7ddb48cb0b535c (patch)
tree2f120e89f4acc7df2cf09a3f4d33a8845ac4a385 /src/qml/compiler/qv4codegen.cpp
parentc79263f223c7f442a3e79e58d55164b472e210f0 (diff)
ShaderEffect: Make source-destroyed connection more robust
As it stands now it would often end up crashing with inline-declared sources. Pre-6.5 this used old-style connects with a different QObject (the separate ShaderEffectImpl object no longer exists in dev) which survived. The new approach with passing in the QQuickShaderEffect as the connect's 'context' is apparently not safe due to the order during destruction, leading to missing on destroyed() signals when QObject deletes children (during the QQuickShaderEffect destruction process) and thus ending up invalid objects in our source table. This is also closer to what we did pre-6.5. Fixes: QTBUG-107772 Change-Id: If1322b2525075af6e7091c6a58be8f2ad32a8587 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/qml/compiler/qv4codegen.cpp')
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