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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D source; // this item
layout(std140, binding = 0) uniform buf {
float qt_Opacity; // inherited opacity of this item
};
void main() {
vec4 p = texture(source, qt_TexCoord0);
lowp float g = dot(p.xyz, vec3(0.344, 0.5, 0.156));
fragColor = vec4(g, g, g, p.a) * qt_Opacity;
}
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