Short background: small team with some financial back-up from investors, yet no multi-billion-$ enterprise, working on an MMORPG for PC.
HeroEngine looks like the perfect solution. Everything included that's needed to get started, programming languages also include C++/C#. Sounds perfect.
However, once the money's rolling in, a company might prefer work on its own, including its own server park, etc.
Does anyone have experience in using HeroEngine? Is it possible to migrate projects from it to Unity/Torque 3D or the like? Are there legal restrictions (I had a look into the license agreements yet was unable to find an answer to this)?
Should they get started with HeroEngine and the migrate later or is it wiser to choose an engine like Unity/Torque 3D from the get-go?