I have blend tree with four different turns: a sprinting turn, running turn, walking turn, and standing turn.
I need to somehow make the angular velocity increase from sprinting down to standing, so that as the character gets slower he turns faster (otherwise it is basically unplayable).
How do I increase the angular velocity of an individual animation in the blend tree? The usual "speed" attribute disappears when I put the animation in the blend tree...and I have not figured out how to access the blend tree substate from code yet.
Here is an image of the blend tree, and the inspector:

