I am familiar with programming, but new to Unity. There seems to be a million ways to implement a right and left button for turning the plane. I'm wondering what the standard/easiest/best way to do this would be.
Do I make a single script that references the two sprites "left" and "right" and then detects mouse clicks and figures out whether they are over the sprite?
Should the buttons even be sprites / game objects? Or is there a better option for UI objects?
Should the left and right buttons both have their own scripts?
ps. I absolutely can't stand video tutorials, and it seems like that's all there is for unity :'( so if there is a good written tutorial on unity desgin patterns, let me know please :)
