5
\$\begingroup\$

I'm learning THIS tutorial about procedural cave generation using cellular automata with Unity.

I want to implement pathfinding on some enemies, so I need to make a quantization of the procedurally generated "non-wall" part of the map. Is there a best way to place nodes in this space?

I hope I was clear enough and I'm sorry if not.

\$\endgroup\$

1 Answer 1

4
\$\begingroup\$

That tutorial, just like any grid-based cave generation tutorial, will already generate both open and closed tiles. Thus you will already have a

quantization of the procedurally generated "non-wall" part of the map

if you follow the tutorial through.

\$\endgroup\$
0

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.