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I'm using unreal engine and would like to spawn multiple actors and control the text in each spawned actor.

How can this be achieved in unreal engine?

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  • \$\begingroup\$ When you say "control the text", what do you mean? \$\endgroup\$ Commented Jun 7, 2019 at 15:50
  • \$\begingroup\$ Please be careful of the tags you select. For example, don't select game-maker unless you're asking about achieving something in the Game Maker engine, which is not Unreal. If your question is about spawning, ask about spawning. You can hover over a tag to get a brief description to double-check that it's right for your use. \$\endgroup\$ Commented Jun 7, 2019 at 16:04
  • \$\begingroup\$ Would be more precise in adding text tags from hereon \$\endgroup\$ Commented Jun 7, 2019 at 16:12
  • \$\begingroup\$ @Stephen I would like to change the text .That is , add text from a data table on each of the spawned actors. \$\endgroup\$ Commented Jun 7, 2019 at 16:13
  • \$\begingroup\$ Whether in C++ or blueprints, in your actor expose a set text function/method that will set the text as parameter. \$\endgroup\$ Commented Jun 7, 2019 at 17:58

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