I am working on rigging my first unity character made in blender with the Rigify addon. I converted the rig into a unity ready one with the rigify to unity addon and imported my model but I'm having an issue where the finger and hand bones are not following the arms. I don't know how I'm supposed to configure the hierarchy, the rig works fine when animating but I'm not really sure what to do.
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\$\begingroup\$ Did you check the import settings of the model into Unity? Is the model marked as humanoid? Is the avatar set up correctly? \$\endgroup\$Philipp– Philipp2022-02-14 10:47:03 +00:00Commented Feb 14, 2022 at 10:47
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\$\begingroup\$ yes I imported the fbx with only the deform bones checked, all the export settings were right in blender and when I tried to set up the rig in unity after selecting humanoid it will immediately enforce t-pose and the hands will be disconnted. to my knowledge everything should be right but I think the higherarchy is wrong but I'm not sure how to fix it. \$\endgroup\$MSR– MSR2022-02-14 17:08:54 +00:00Commented Feb 14, 2022 at 17:08
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