In Godot 4.3, is there a way to list all cached resources, and their resource_path values? These may be loaded from disk or may belong to packed scenes (which would all be instanced at the time of getting the list).
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\$\begingroup\$ Are you just asking out of curiosity, or are you having a concrete issue that may benefit from listing which resources are cached or not? \$\endgroup\$liggiorgio– liggiorgio2024-12-19 14:02:53 +00:00Commented Dec 19, 2024 at 14:02
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\$\begingroup\$ I have since resolved my problem without the need to have a listing of stuff in the resource cache. But I am still interested in whether this is possible or not. \$\endgroup\$shiroko– shiroko2024-12-19 15:40:33 +00:00Commented Dec 19, 2024 at 15:40
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