Me and a friend created a basic multiplayer game in Unity using Netcode For GameObjects. We also used Lobby and Relay Gaming Services to make it easier to play with each other.
There is only one problem: how do we turn off Lobby or Relay for that project?
I know that it will disappear if you remove the project in Unity Cloud or if you edit your project settings. But we don't want to remove the project, we just want to make sure that the servers aren't available all the time.
We are probably never going to have 50 or more players in the game so worrying about the 50 player limit isn't really necessary, but who knows. We are going to share the game during a game testing event that my University will have, and we will make YouTube videos about it. So, in the case of it reaching more than 50 players, we would like to be able to turn those services off.
I can't find the option for that in Unity Cloud. Are you not able to disable it?