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Questions tagged [directx]

DirectX is a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.

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Assuming I were to develop a graphics engine for a modern PC game that used only DirectX or OpenGL, which techniques could I use to make sure it ran quickly? Edit: I'm looking for any approaches ...
CiscoIPPhone's user avatar
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3 votes
6 answers
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I am fairly new to c/c++ but I do have experiance with directx and opengl with java and c#. My goal is to create a 2d game in c with under 2 pages of code. Most of what I have seen requires 3 pages of ...
Mike's user avatar
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I've been googling this for a while and haven't been able to find anything (blenders importer does not work). How can I import a .x file to 3D Studio Max? There are heaps of resources in converting ...
meds's user avatar
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3 votes
3 answers
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I was looking at the d3dx math .h and noticed that a difference between the "+" and "+=" operators: ...
dotminic's user avatar
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9 votes
3 answers
3k views

So I'm writing a small game using Direct3D 9 and I'm using multitexturing for the terrain. All I'm doing is sampling 3 textures and a blend map and getting the overall color from the three textures ...
dotminic's user avatar
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6 votes
2 answers
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Any good pointers on how to get the refractive look of glass? I'm looking to create a think piece of glass type of look, sort of the type that you'd have on bathroom shower doors.
Rhubarb's user avatar
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13 votes
6 answers
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I am a very seasoned Delphi developer (over 12 years of experience not counting my Turbo Pascal experience) and was wondering does anyone write games in Delphi? I have seen DirectX API wrappers in ...
MDV2000's user avatar
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5 votes
2 answers
698 views

I'm a bit confused. The question is: when I'm developing a XNA game for Xbox (or Windows), is it possible to use DirectX (to make use of the GPU)? Or is everything getting calculated by the CPU? A ...
Martijn Courteaux's user avatar
18 votes
2 answers
9k views

How do you query the amount of VRAM available when using DirectX?
Vincent Scheib's user avatar
5 votes
1 answer
2k views

I'm looking to develop a multitouch rhythm game in C#. It is aimed to be a simulator for an existing arcade game, similar to this: http://www.youtube.com/watch?v=TAiNNpA3wwg So far, I've decided on ...
ThatsGobbles's user avatar
5 votes
5 answers
3k views

As far as I know, .X format can be text encoded and binary-encoded. I basically want to look into the model I'm playing with, get a better understanding of .X, possibly make some changes in it and ...
bohdan_trotsenko's user avatar
6 votes
2 answers
5k views

I have been a code in full convertion mods for the source engine, but now im mostly coding C# applications. That provide utilties for games, during this proccess i have often wanted the ability to do ...
EKS's user avatar
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3 answers
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We are a "nano" game dev company working on REFUSION. DX9 renderer is almost done and question is: Should we move it to DX11 or not? Anyone have experience with this? Here are some videos from dev ...
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I have a very basic understanding of audio and was hoping I could get some help to resolve a problem with the audio design in my engine. Let me give you a run-down of how I've currently got it fitting ...
DrDeth's user avatar
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2 answers
671 views

What is the significance of MeshTextureCoords element in a .x Mesh file?
bdhar's user avatar
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9 votes
6 answers
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In XNA (and Direct3D in general AFAIK), rather than creating individual vertex and fragment shaders, you bundle potentially many related shaders into 'Effects'. When you come to use an effect you ...
U62's user avatar
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12 votes
8 answers
25k views

So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed ...
Dfowj's user avatar
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2 answers
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Basically Danny Varod seems to know as he posted it as an answer to this question: Display a Message Box over a Full Screen DirectX application I think, theoretically this might work, but I have no ...
marc40000's user avatar
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19 votes
12 answers
3k views

I'm a software engineer and I'm hoping to move my career towards game development. I'm reading a book right now on 2D using C++/DirectX. When I get into 3D I know I want to do it correctly. For ...
Phil's user avatar
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24 votes
7 answers
3k views

I am a budding game programmer trying to get into the industry programming for PS3, Xbox 360. The main problem I see is the need to demonstrate my skills to a potential employer, but without access ...
jcurrie33's user avatar
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3 votes
3 answers
524 views

While answers will vary depending on the case, I'd love to hear about what people have seen in their past experiences. The question mainly relates to DirectX though if you have some numbers for any ...
JLL's user avatar
  • 33
2 votes
1 answer
2k views

As of DirectX10, the usual functions to load a mesh in the .X-format are marked as deprecated and they are DX9 functions anyway. How can I load a mesh from the .X-format into an ...
Michael Klement's user avatar
8 votes
3 answers
3k views

In our custom assertion handler, I'd like to display a message box asking to see whether or not this failure can be ignored. However, when our DirectX game is full screen, I can't get the MessageBox ...
Jeff's user avatar
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20 votes
7 answers
7k views

I've been out of hobby Game Development for quite a while now. Back when I did it, most people used Direct Draw to create 2D games. By the time I stopped people were saying OpenGL or Direct3D with ...
Eric Palakovich Carr's user avatar
13 votes
5 answers
2k views

You are making a 3d engine. You want best of multiplatform worlds. Suddenly you realize that if you want to use Direct3D on Windows machines and OpenGL on OSX/Linux, you'll have to sacrifice supported ...
Keyframe's user avatar
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