Questions tagged [fractal]
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9 questions
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Domain warping with Perlin noise
I'm trying to achieve the effect from https://www.iquilezles.org/www/articles/warp/warp.htm
with no success. Here is the experiment http://jsfiddle.net/fro5y0jm/15/ with canvas. Any ideas?
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How can you use Fractals to perturb an image?
I've been playing around with Procedurally Generated World. I've so far managed to create the Height Map, and a translate map, but now i'm attempting to create Caves,
The main idea is to use another ...
3
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Does anyone know what terrain generation algorithm is used here?
Does anyone know what this terrain generation algorithm is called? I saw it in two places. One was on YouTube, and the other, on Wikimedia.
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How can I merge the corners of fractally-generated borders so they look natural?
I'm using a fractal generator to generate borders around a rectangular area. It works great, but my problem is with corners.
A naive implementation when the left border overlaps the top border:
...
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2D Terra(ria)in generation - Accidental noise
I'm currently trying to implement terrain generation as described on the following page:
http://accidentalnoise.sourceforge.net/minecraftworlds.html.
But I have issues understanding how to interpret ...
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Infinite detail inside Perlin noise procedural mapping
I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world.
Here's the question and it's ...
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Spherical fractal noise generator in shader
I have a growing sphere in space, and I thought of having a procedural generated texture over it. Since it is growing, I thought a fractal would be a great choice, because more details would be ...
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What is a good algorithm for fractal-based procedural city layout?
Background
I run a minecraft server where I'm going to design a starter city of fairly large scale. I have a series of things, like rule signs and mob cages, I would like to put in buildings there. ...
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How do texture lookups for trig functions work?
I have a pixel shader that calculates a mandelbrot fractal. It uses the standard formula:
z = z2 + c
I'd like to extend it so the power z is raised by varies. To do this i have the following ...