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Questions tagged [glew]

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2 answers
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I am currently following this tutorial to create a simple game engine, but I am doing it using SDL and C++. I am stumped, however, because I can't get a triangle to draw on the screen, and I'm getting ...
j3lp4's user avatar
  • 41
1 vote
0 answers
135 views

I am writing a game using GLFW, GLEW, GLM and Bullet3 in C++. Its a Maze with holes. I am doing the floor with rectangles (wich is 2 GL_TRIANGLES). I want to make some woles (circles), to the ball ...
David Pires's user avatar
2 votes
2 answers
515 views

I'm testing on OpenGL and I've created a cube that rotates, but everytime I launch it some weird bugs happens and sometimes opengl gives priority to the back faces and other times it just break and ...
Ricardo's user avatar
  • 153
0 votes
1 answer
556 views

I'm currently learning to properly use multithreading in C++ in combination with OpenGL and GLFW, and I encounter a strange bug in my application. I'm generating a procedurally generated terrain in a ...
Kiryu144's user avatar
  • 137
1 vote
1 answer
715 views

Is it possible to easly transform existing glut/glew to GLFW API?
matzar's user avatar
  • 163
-1 votes
2 answers
450 views

I'm working on a bad 3D game engine in C++ with the help of GLEW, GLM and GLFW. I made the engine halfway through in 2D, but I wanted to rewrite it for 3D. I skipped the part with the per-vertex color,...
Kiryu144's user avatar
  • 137
0 votes
1 answer
949 views

Preface: Linux (Ubuntu 16.04 Gnome), C++11, SDL2, GLEW 2.0, OpenGL 4.5 Hello ladies/gents, My conundrum is this: How do I handle draw a repeated texture (sprite) as a single object, at various ...
Beau B.'s user avatar
  • 139
2 votes
1 answer
360 views

Preface: In Linux, using C++11, SDL2, GLEW, and OpenGL. Hello Ladies/Gents, I am reaching out as I'm stuck on a fairly simple problem that a decade out of school has further hindered. Specifically, ...
Beau B.'s user avatar
  • 139
2 votes
2 answers
7k views

I'm aware that OpenGL and DirectX are somehow programmed into my graphics card drivers initially, and I can use GLFW, SDL etc. to get access to those and manipulate them, by creating kind of different ...
Caleb's user avatar
  • 225
0 votes
3 answers
10k views

I making a game on visual studio, I am still learning though. SO I create the window the context and then initialize glew. Glew doesn't initialize I just get a self-created error(cout written by me) ...
Finnick Odair's user avatar
1 vote
2 answers
2k views

I want to write my own (simple) game engine with OpenGL. I use GLEW and GLFW and so far linked it successfully. Should the engine or the respective game (which depends on the engine) include GLFW ...
hans's user avatar
  • 13
0 votes
1 answer
1k views

I'm just starting out using GLEW and GLFW in a C++ project for my rendering code, but I'm having trouble actually getting anything to render. I know OpenGL is working in some capacity, because I am ...
JamEngulfer's user avatar
2 votes
1 answer
94 views

I am making a game in c++ with opengl and glm and was working on my terrain when this happend : as it appears it is renderering just the way i planned it, but my question was, how do i make it appear ...
TheThirtyFirst's user avatar
0 votes
1 answer
98 views

i was following this tutorial here: https://www.youtube.com/watch?v=yNYwZMmgTJk, in which i was translating from Java to C++ to generate a terrain, and stumbled across this issue: As it appears, it is ...
TheThirtyFirst's user avatar
18 votes
1 answer
12k views

I am looking for a beginner-friendly explanation. The official website's explanation is too short and lead me to more questions than answers: What is GLEW? GLEW developer's page says: The OpenGL ...
XY6's user avatar
  • 283
4 votes
1 answer
957 views

So I'm currently following the tutorial for creating OpenGL programs on learnopengl.com,so I'm using GLFW, GLEW and the base library for OpenGL. However, when I go to build my code, I get a warning ...
Strawhare's user avatar
  • 161
0 votes
0 answers
68 views

I'm using the OpenGL Programming Guide, 8th Edition with MSVC 2013 but I can't get the triangles.cpp file to run. These are the errors popping up: http://puu.sh/jAokn/c07420cf46.png
Cuppasoup's user avatar
  • 181
2 votes
1 answer
15k views

I am currently learning OpenGL (3.0+) with C++. I am using SDL for input handling, window creation, etc., GLEW to use OpenGL and call OpenGL Functions, and GLM for OpenGL Math stuff. If I fully ...
Java Man Tea Man's user avatar
4 votes
1 answer
909 views

I'm trying to debug some textures and FBO's with Nvidia Nsight 4.6 VS Edition. But when I select either "Start CUDA debugging" or "Start graphics debugging" I get an error. "The program can't start ...
Edvin's user avatar
  • 161
4 votes
1 answer
5k views

I'm new to graphics programming, though not to coding generally. I've been learning opengl from the OpenGL Superbible, 6th Edition. I was trying out the shader examples from the book but couldn't get ...
MyStackOverflowAccount's user avatar
1 vote
0 answers
735 views

I'm making a simple program with C++, SDL and GLEW. So far it is going great but I ran into a weird problem. One of my four textures would not show up on screen even though it used the same code as ...
Anti's user avatar
  • 11
3 votes
2 answers
7k views

My code keeps crashing at runtime, I have done some creative debugging and determined that it was the glGenVertexArrays that was causing the crash, I've looked around and come across some answers that ...
Jordan LaPrise's user avatar
5 votes
3 answers
4k views

I'm trying to port a small GL program that I've been working on from Linux to Windows. I have the following: ...
Dan Nestor's user avatar
1 vote
1 answer
661 views

I try to run a simple renderer on my win7 machine but it dies at the first glGenBuffers call. The computer has an Intel HD3000 card, with the latest driver (OpenGL 3.0 support). I use glew 1.10 (self ...
zeller's user avatar
  • 121
0 votes
1 answer
992 views

I'm porting my Direct3D-based engine to OpenGL and I'm using geometry shaders for rendering text characters (basically, textured billboards). D3D version works fine, but in OpenGL mode it gives only ...
GameDevEnthusiast's user avatar