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Questions tagged [maze]

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I want to make a simple maze with colour-coded cells: white denotes a blank space, black denotes a wall, green denotes source and red denotes destination. So, my idea was to write an array of ...
MAGS94's user avatar
  • 157
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1 answer
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I'm writing a script to randomly generate a maze, and I can't even get it off the ground, rip. I've written fractal generators so I'm no stranger to nested FOR loops. ...
Jason Burley's user avatar
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1 answer
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So I have a generator code that renderes a TileMap on the scene, but It keeps creating a sollid block of walls Where I want it to have empty cells(This is not the final algorythm(Recursive ...
koogel's user avatar
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9 votes
1 answer
550 views

I have a tree graph that I'd like to fit into a grid, the result being a grid-based maze that adheres to the tree graph. Are there any good maze algorithms that are able to start with a known ...
IanLarson's user avatar
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I have created a procedural level generator in unity. However, occasionally the algorithm creates a level that is impossible to solve. Therefore, I tried to implement a navmesh agent to check if it is ...
Dpythonrobot's user avatar
1 vote
0 answers
208 views

The algorithm really shines when craving process get's stuck (only visited nodes around), then it backtracks and creates alternative routes for the maze. That's kind of the point of a maze, that there ...
Janis Taranda's user avatar
1 vote
1 answer
81 views

I'm using recursive backtracker or depth first fearch (correct me if it's not the same) algorithm to generate unique 2d mazes for my game. However for the gameplay I intend to implement the logic also ...
Janis Taranda's user avatar
6 votes
1 answer
874 views

I am creating a 2d multiplayer RTS game which happens inside a maze. I have used Growing Tree algorithm to randomly generate the maze. I thought that the maze would be fair for each team as long as ...
Mahdad Baghani's user avatar
1 vote
1 answer
1k views

I'm working on a 3D maze game using libGDX. I'm using MeshBuilder to render the walls. All walls are a single part made using a ModelBuilder in the create(): ...
Gad Wissberg's user avatar
2 votes
1 answer
1k views

I'm currently working on a FPS 3D game using libGDX. I aim to have maze-like levels (like the original Doom and Duke Nukem 3D) so I'm making a level editor with a top-down view and lets you stretch ...
Gad Wissberg's user avatar
3 votes
1 answer
5k views

How can I create a 2d procedurally generated circular maze like the following picture:
user116164's user avatar
7 votes
4 answers
631 views

I'm currently creating a spaceship exploration game, and I have a massive problem I've been trying to solve for months, and through the rest of my group deciding to opt for a rewrite to fix some ...
geekman9097's user avatar
7 votes
1 answer
5k views

http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/ I read this article about dungeon and maze generation. The author uses a kind of specialized algorithm for generating 'perfect' mazes ...
Curtis Sherwood's user avatar
1 vote
1 answer
645 views

I have built a few mazes and are familiar with maze algorithms however all examples I have learnt from are square or rectangular. In these mazes the code structure usally has a 2d array of maze cells ...
John's user avatar
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1 answer
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Is it possible to create a random maze that is solvable and uses a group of cells or single cells that do not depend on the cells around them? I am using a visual language that uses self contained ...
Jon White's user avatar
1 vote
1 answer
119 views

I am looking for some help on what would be the best approach to create a path from one point in a grid to the other side. Imagine a grid of 5 x 5, where at (0,1) there is a light source pointing ...
Steve's user avatar
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1 vote
1 answer
157 views

I am a novice programmer trying to add an unnecessary and complicated element to a text adventure! ...and I've run into a question I am not sure how to research further (I suspect due to lack ...
Auberon's user avatar
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0 votes
1 answer
2k views

I am currently trying to create a maze game by following some online tutorials, and putting my own spin on them. I found a pretty good tutorial at pythonspot.com, but I am not sure what some of the ...
N.Huggett's user avatar
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0 answers
194 views

I'm currently in the middle of writing a game where there is a maze. The maze itself is already drawn ok, and once I have the layout I randomly rotate all the pieces. I have a 'start' cell that is a ...
TommyBs's user avatar
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2 answers
712 views

Based off my previous question here Maze or puzzle algorithm for something similar to noodles are there specific algorithms that would be best suited to building a maze with only 1 solution for A grid ...
TommyBs's user avatar
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0 votes
1 answer
1k views

Not sure if anyone has played Noodles at all https://itunes.apple.com/gb/app/noodles!/id967624193?mt=8 but it is a simple puzzle game, that involves rotating tiles until they link up. The tiles are ...
TommyBs's user avatar
  • 427
0 votes
1 answer
114 views

I am new to algorithms but currently creating a little game with the need for some. I have a 2d grid/board with a start and a finish field. Between those two fields are several platforms which can be ...
selmaohneh's user avatar
1 vote
3 answers
3k views

I am creating a maze type puzzle game where there is a grid and the user can create their own maze but I need help in writing an algorithm which finds the following things: How many dead ends are ...
Developer Nation's user avatar
0 votes
4 answers
3k views

The setting is a game in a 2D gridlike labyrinth/maze. I'm looking at pathfinding algorithms such as A* and Dijkstra. I can't figure out how to have my game characters find the nearest resources. All ...
Felsir's user avatar
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4 votes
2 answers
747 views

I'm making a game that is a bit of a mix of snake and pacman. Basically, two players go through the maze and each time they pick up a piece of candy, a cube is added to their tail. If one player ...
jking14's user avatar
  • 97
7 votes
2 answers
9k views

I want to generate a maze with the following properties: The maze is non-perfect. Means it has loops and multiple ways to reach the exit. The maze should be random. The algorithm should output ...
Shylux's user avatar
  • 173
0 votes
1 answer
210 views

I have an 2D array containing 1 for walls or 0 for empty cells. I can draw my maze by iterating through the map, placing a wall ...
Sladix's user avatar
  • 233
1 vote
2 answers
2k views

Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...
Rorrik's user avatar
  • 175
1 vote
1 answer
638 views

My question is similar to these: Algorithm for generating a 2d maze To scene graph or not to scene graph? I.e. in this case should I use jME3 or some other engine (I heard Unreal offers a free engine) ...
Niklas Rosencrantz's user avatar
9 votes
3 answers
637 views

I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two ...
Keeper's user avatar
  • 327
13 votes
2 answers
504 views

In my game we see the floors of a house from the side, and the hero can take lifts -- a lift either goes up (to the next lift upwards), or down (to the next lift downwards), depending on the arrow as ...
Philipp Lenssen's user avatar
11 votes
6 answers
2k views

I need to write a program that will solve maze. Maze has graph structure, where each node - some room, and edges - exits to other rooms: Specification: We start from a random room. Maze has dead-ends, ...
kyrylomyr's user avatar
  • 212