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Questions tagged [mud]

MUDs (historically Multi-User Dungeon, with later variants including Multi-User Dimension and Multi-User Domain) are a broad category of multi-user virtual world systems -- usually text-based, usually games, usually accessed via the Telnet protocol, and usually free.

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I'm trying to make a Multi User Dungeon (MUD) game, and obviously a pre-requisite to that is a server. I've seen stuff like this: ...
Henery Johnson's user avatar
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0 answers
142 views

I have a client, and it's basically a potato client. What I mean by that is it's code is something like this: (This is a junky version of the code, just to make a point) ...
Henery Johnson's user avatar
1 vote
1 answer
186 views

I'm working on a text-based MUD (Multi-User-Dungeon) in C++, but the most important thing in a MUD is the MU (Multi-User). Is there any easy way to implement these mechanics? I want a player on one ...
Henery Johnson's user avatar
1 vote
1 answer
289 views

(I understand this is a bit broad, but I'm not a game developer, so I don't have a particular problem that I'm trying to solve.) I can understand why the network coding for MMORPGs is so complicated ...
joshisanonymous's user avatar
6 votes
3 answers
753 views

I'd like to build a multi user dungeon in Java/C# (also open to other suggestions). Below I have listed two ways of handling connections, and would like to know which would be the recommended way? I ...
mmking's user avatar
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1 vote
0 answers
180 views

I'm developing a text based MUD, but unlike MUDs I'm developing without telnet and making a custom interface. Think Caves of Qud or Dwarf Fortress. The game only has 6 directions you can walk. ...
Caimen's user avatar
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0 votes
1 answer
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Let's assume I have a CEntity class that describes every entity within the game. Each entity class has it's own std::vector of <...
PeeS's user avatar
  • 485
11 votes
7 answers
1k views

I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have ...
Luke's user avatar
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1 vote
0 answers
513 views

I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...
Johnathon Sullinger's user avatar
1 vote
0 answers
377 views

I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their ...
David Fox's user avatar
  • 123
4 votes
3 answers
298 views

I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
abathur's user avatar
  • 283
-3 votes
3 answers
526 views

I'm working on a mud (multiplayer text game) engine and I would like developers to be able to write their game logic in any programming language. Does anyone know if other engines like this exist?
georgek's user avatar
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5 votes
1 answer
2k views

I am working on a text-based game totally from scratch and one thing I am not sure how to do is the map system. In my mud engine totally writen in Javascript (that will be executed in a Node.js ...
Cybrix's user avatar
  • 253
13 votes
5 answers
1k views

I am currently working on a text based game, where the outcome of a combat round goes something like this ...
Extrakun's user avatar
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16 votes
4 answers
14k views

I haven't been able to find a lot of the old, open source mud source codes. I find the way they did things very applicable to text-based/browser based games, and I'd love to be able to skim through ...
Kzqai's user avatar
  • 1,198
7 votes
4 answers
1k views

I am working on a MUD engine and I want to do it a little differently then all the MUD games I played. I find a "cycle" system very boring. One of the idea I had is to make every clients socket ...
Cybrix's user avatar
  • 253
6 votes
4 answers
3k views

I am a huge MUD games fans. Though, MMORPG's rising popularity gives text-based games a strong opponents that they can't match. I started my own MUD engine (codebase) a while ago and I'm now looking ...
2 votes
1 answer
355 views

I really want to get access to some images of MUD (multi user domain/multi user dungeon) OLC (mud OnLine Creation), to use the structure of npcs/mobs/characters/areas/rooms that muds use on my own ...
Kzqai's user avatar
  • 1,198