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Questions tagged [operating-system]

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3 votes
2 answers
261 views

I’m looking for a way to distribute my game while providing users with some assurance that it is not malware. My game does not require access to the full filesystem, my game only needs to display ...
Luke 10X's user avatar
  • 145
0 votes
2 answers
1k views

I am a bit confused on how user input is actually received and processed behind the scenes in a game engine. Let's say I have a simplistic game loop as follows... ...
4Matt's user avatar
  • 101
1 vote
1 answer
534 views

I was trying to use System.IO.DriveInfo.GetDrives()[0] to retrieve available disk space but that only works on a computer. I was wondering if there was any simple ...
complex problem's user avatar
0 votes
0 answers
356 views

In linux, the preferred scheduler is CFS (correct me if I'm wrong), I'm not sure what the preferred scheduler is on Windows. It's possible to change the scheduler in linux, even after you boot. I'm ...
AnkilP's user avatar
  • 1
0 votes
2 answers
67 views

The title says it all I'm doing a test with my game and I need to know how to set it up where my game loads low-level drivers from a System32 Folder that is in another path instead of this example:...
jayloo's user avatar
  • 3
0 votes
2 answers
266 views

I wrote some code for a UI button that causes the mouse to avoid it. I realize this is kind of a weird thing to do in a game design-wise, but this is a really weird game. I need a button that is not ...
tyjkenn's user avatar
  • 2,596
5 votes
1 answer
764 views

I made a game with OpenGL 4.3(core profile) and C++. I used GLFW3 for window and context management. I am also using bunch of third party library which are also available for linux. What things do i ...
videogamechef's user avatar
2 votes
1 answer
868 views

I want my players to be able to create their own scenes as custom levels, save them as files (say custom1.gamelevel), and open them directly in my game program by ...
Miguet Schwab's user avatar
2 votes
4 answers
544 views

I made the mistake of making my game Android only (via libGDX). A lot of people are asking me for an iPhone/iPad version. Sigh. (Next time, I'll use Unity or Corona SDK.) I've searched high and low, ...
ashes999's user avatar
  • 11.3k
-2 votes
1 answer
2k views

Does anybody knows or have any info about the OS of the servers of World of Warcraft? I have a "debate" with some friends about the OS behind WoW. They say it could be Win, which is very strange for ...
Bakudan's user avatar
  • 107
11 votes
3 answers
2k views

Until now I've seen that many games are still compiled in 32-bit architecture although nearly 50% of current Windows users are on 64-bit OS? Why is this? If the reason is for getting larger audience (...
uray's user avatar
  • 517
27 votes
14 answers
11k views

What is wrong with the Linux/*nix family for games? What makes the development of games for this platform too slow compared to Windows or even OS X?
uray's user avatar
  • 517