Questions tagged [scripting]
A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languages are: Javascript, Lua, Perl, Python, and PHP. Scripting languages are often interpreted instead of compiled, and thus they can be executed directly without generating machine code.
272 questions
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Performance Issues Using Lua in C++
I'm making an engine in C++ with Lua for its scripting language (using LuaBridge as the binding).
I have a lot of entities and those entities have components. One of the components on those entities ...
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2
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Instantiating without the use of Resource Folder in Unity?
I am making a game which has around 25 prefabs. I want to generate these prefabs randomly one after another and also I am destroying the last prefab. One way is to make an array of gameobjects and ...
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Skyrim/Papyrus: Random Actor Patrol
I saw this question and was hopeful to find the answer to my question, but no such luck:
How do I make someone walk in Skyrim?
I want to, using papyrus ONLY, make Actors that I spawn to travel/patrol ...
2
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1
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Shifting values or tiles on a 2D grid (1D array)
I recently turned my practice project into a match3-type game.
The game uses a 6x10 grid, internally stored into a single array, with each item being a positive integer (0-based). I have a function ...
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3
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A python script controlling a Unity game
I wish to build a simple game in Unity such that the objects in the game can be controlled via a Python script (or a code in any other programming language). Is this possible? If yes then how? If no ...
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How can I change my script execution order programmatically?
I have a script that I want to run before any other script. I want to change its execution order settings. I could do that using the Script Execution Order Settings option from within Unity, but I ...
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Increment int in array - int i is out of scope? [closed]
This is my scenario:
I have a 3D model of a house, and an autonomously moving robot moving through the house picking up multiple objects. I have an array of 3 objects I want it to pick up, but I don'...
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Moving autonomous robot form one location to another based on array
I have a 3D model of a house, and I want an autonomous robot to move from 1 object in this house to the next one. I have it moving to the first, but it won't move to the second one. This is my code:
<...
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Autonomous robot - moving from 1 object to the next object
This question falls in line with my last question: Unity 3D - create autonomous moving robot in house + first person camera movement
What I have
I have a 3D model of a house; a first-person camera ...
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1
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How to get which gameobject the mouse is over in Unity?
So I'm working on a simple drag-n-drop based trading card game for my own amusement.
There is a card inspector included.
What I want to achieve is to change values in the inspector (which has its ...
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Unity 3D - create autonomous moving robot in house + first person camera movement
I have very, very little knowledge about programming or Unity. I have done some basic tutorials, but I want to try something harder. The thing is, I don't know where to start. If you find the time to ...
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Unity 5/C#/Scripting Switching Cameras
How can I switch cameras from First Person to Third person or from thrid person to first person. Like at GTA V you can switch the cameras. How to do this?
Tnx for your time.
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How can I get the assignment of an object back?
I have been struggling with this NullReferenceExpection error.
When I don't add anything and just use this version of the code. The game adds a tower, upgrades a tower and takes money for it.
It ...
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iOS build size is too large in Unity
I have finally completed my game and ready to upload my game to the App store, but my build size is too large.
I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
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Is it possible to use Java as a scripting language in unity? [duplicate]
I wonder if its possible to use Java as a scripting language in unity to create a basic 2d game?
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Call a BlueprintImplementableEvent from c++ in unreal editor?
I created a custom actor:
BPTest.h:
...
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1
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How to send an interface message?
I come from Unreal, still using it. There, how it works is like this:
Let's say you as a player have a laser gun or something, and when shooting, you use raycast to see if you've shot anything, and ...
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Do Game-Maker scripts save the variables or are they deleted after excecution?
When i make a script that excecutes at the beggining and has a var ammo and that finishes excecution, will i be able to call the var ammo in other scripts or it will be deleted? If it will not be ...
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Orion Leap Motion`Hand' does not exist in the type `Leap.Leap' - Compile error for core assets
I was playing with the example scenes provided by the Core Assets pack. Everything was working perfectly in Unity 5.3.2f1 until I opened the PinchingSandbox scene and added two script components to ...
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1
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Unity3D: 'Physics' does not contain a definition for 'Raycast'
I'm a complete beginner in Unity 3D, and I'm following a video training. In the video the instructor uses the following code to open a door using raycast:
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Design patterns for live coding/script reloading [closed]
I would like to make C++/Lua combo and write scripts for a game with live script reloading. What design patterns should I be aware of so not to cause me unnecessary pain?
For example if I have a ...
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saving script state
I'd like to ask you, since most of you have some or a lot of experience in writing games. What is your approach to running scripts and saving game state when script is executing when there is a chance ...
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Why this if logic isnot short circuiting?
I've this script in UNITY to check if the hit RayCastHid2D variable has some gameobject with hole tag or a parent gameobject ...
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Blueprint For Switching Between Cameras In The Unreal Engine
So basically I have a scene in the Unreal Engine which has multiple cameras within it, the cameras are intentionally static as the application should behave more like a viewing gallery than a game. As ...
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Can you write the current frame number to a text file?
I am running an experiment in Unity 5 to see the effect increasing the particles of a particle effect has on FPS over time. (this is background work for a much larger piece of work). Currently I write ...
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Resource management with Lua integration
I have a questions about how to better implement resource management when integrating with Lua. I have an entity system that has gameplay logic done in Lua. One of the design points was that I wanted ...
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2
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"Binding" script functions to C++ functions
I appreciate the answer to this question might be a little too broad for SE, but hopefully someone can point me in the right direction.
I'm developing a small scripting language for use in my game ...
2
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1
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142
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Sound and Unity 5
I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
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1
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Multiple lua scripts using newthread
I'm trying to hook lua-scripts to my entities, where several entities of the same type want to use a separate instance of the same script. Problem is, when I run two or more scripts and use any C-api ...
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Collision issue [closed]
I have a player who i control with tilting. Also i have some game objects (something like ground or areas where player can not move). The problem is that if these objects are too small the player can ...
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786
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Free scripting in Construct 2?
In Construct 2 example about creating an animated player, they used more than 8 events:
4 events to store movement direction into Direction variable from ...
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Firing particle systems on prefab objects
In my game, I Instaniate several of the same prefabs for a group of player controlled characters. The prefab contains child objects with particle systems attached. For example one of the particle ...
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Scripting Language for Java and its uses? [duplicate]
So I am going to work on a Java game and recently my friend suggested I use a scripting language to help development go smoother/faster.
so far I used XML as data storage and to make the HUD/UI but ...
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Which parts of game should belong to engine and which should belong to scripts?
Often, a game is split into engine code (i.e. C++) and scripts (i.e. Lua).
Which parts / modules of game code should typically belong to engine, and which should belong typically to script-domain ...
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How to Slice the external Spritesheet programmatically by using C# in Unity
I have a sprite sheet like this:
I am using Unity Engine to develope my game. I would like to load this external spritesheet outside and slice it as Grid type programmatically instead of using ...
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2
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Unity - Determine direction vector3 from a point in space and an angle in eulers
I have a ball positioned as Vector3(x, x, x).
I was able to get the direction of the ball to the mouse clicked position with:
Code (csharp):
...
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Player launches into air when hitting steep slopes
I've been debugging an issue where when my player is moving forward at high speeds (I have configurable movement modes for an overview/overwatch mode) if they are in walk mode and hit a steep slope ...
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2
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Player in Spaceship
I want to realize space game on Unity3d engine. There are some huge spaceships in the void. So, I want players flying in space in weightlessness, but when they go inside any spaceship, they will be ...
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1
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How do engines that can be scripted with a different language than the engine code work?
There are some engines that can be scripted with different languages than that of which the engine, itself, is written with. How does that work?
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Unity 5.x - Editor only constructor/initilization event
I have three scripts:
Level - Represents a Tile Based level.
LevelEditor - Custom Editor for Level.
Tile - A non monobehaviour class for storing tile information.
Level contains an array of Tiles ...
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What can I do to avoid one-off flags and checks throughout my code?
Consider a card game, such as Hearthstone.
There are hundreds of cards that do a wide variety of things, some of which are unique even to a single card! For instance, there is a card (called Nozdormu)...
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Scripting: to block or not to block [closed]
Context: I'm making a little "program your robot army" sort of game in Java in which the player writes Lua scripts (which are then run by LuaJ) to program their robots to do stuff. So far there are ...
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0
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How would I go about creating my own SDK to allow users to develop their own addon mods?
I am looking into developing a game, but I am very interested in the more abstract concepts such as modding. I would like to know, or get linked to information detailing the prerequisites, ...
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3
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Calling and functions/methods from different Classes in Unity
I am learning some of the basics with Unity and am running into calling/sending code to a different script.
For example, the code below is a basic menu of options. I have a different Scene set up in ...
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182
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Kinematic equations script fail
I added the kinematic equations to my code and now none of it works. I get the error rigidbody.torque assign attempt for 'Enemy' is not valid. Input torque is { 0.000000, NaN, 0.000000 }.
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Audio slider doesn't change value
For some reason, my slider and audio resets back to 0 when I stop and play the game after I changed the value. Here is the code, I can't spot anything wrong with it:
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How do I use playerprefs to make ui slider keep the sound settings?
I have not use playerprefs before, I want to know how to keep the change of the audio when the player change it throughout the game.
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Error BCE0043,BCE0044 and UCE001 [closed]
I got my code right here:
...
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How is the relationship between Scripts and Objects in Unity?
If I don't attach the Script to the Object, will be the code able to "see" the object?
When I need to manipulate (such as enabled() or a transform()) two or more Objects, do I need to attach the ...
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Unity gravity not effecting everyone like it should
so My problem is a bit weird. I have a model that will not fall at the correct speed. She falls incredibly slowly. This is the only script attached to her, and I did the "Scale to large" test by ...