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Questions tagged [tetris]

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2 votes
1 answer
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Godot Version: v4.3.stable.official [77dcf97d8] I'm trying to add the ability for blocks (frozen RigidBody2Ds) to be hard-dropped instantly (they get placed on the closest surface directly below them) ...
DragonAero's user avatar
1 vote
1 answer
724 views

I'm working on my tetris game, and I'm a bit confused on the aftermath of clearing a full row. In some implementations, clearing a row, shifts all the rows above it down one row. That's how I ...
user1750101's user avatar
6 votes
1 answer
5k views

I'm working on implementing the backend logic behind the classical tetris game, and I'm a bit confused on how a rotation is performed. I understand that you can apply a rotation matrix, but I still ...
user1750101's user avatar
0 votes
1 answer
227 views

I'm working on a Tetris clone. When I clear a line, my code does this: I want to move the squares down + 1. My code is: ...
tony_ramos.98's user avatar
1 vote
2 answers
311 views

I coded a simple Tetris game to for some programming practice. It has all the features you would expect from Tetris, like rotating shapes and clearing rows. I implemented a frame rate measure tool out ...
JensB's user avatar
  • 157
0 votes
1 answer
163 views

For those don't know, Khanacademy is an education site that also has lessons on simple computer programming and allows you to publish your own games that are made on the website.
Michael Liu's user avatar
3 votes
2 answers
689 views

I'm trying to create a Tetris like game in C# (Unity) and I've run into quite a problem on how I can generate 7 cards (tetrominoes) of which none are the same and when I run out of cards, I regenerate ...
Victor Raduca's user avatar
0 votes
2 answers
327 views

Usual tetris game has 2D arrays for arena/piece and collision check with matrix comparison. To add smooth movement and auto alignment of pieces: x and y are pixels on the screen xMatrix [the cell that ...
Hello Stack's user avatar
0 votes
3 answers
13k views

I'm attempting to make a Tetris clone and want to be as accurate to the games as I can. I found a chart that explains the speed curve that's supposedly used in games that follow the official Tetris ...
Dan's user avatar
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1 vote
2 answers
617 views

So I have coded simple tetris games on the past but I have never done one where the pieces drop smoothly, like for instance Super Tetris 3 on the SNES.I am planning to learn SDL and for such I want to ...
Matias Barrios's user avatar
3 votes
1 answer
4k views

I am making a Tetris clone with a new idea but I won't use the Tetris or Tetriminos name in the game I will refer to them as Tetrominos. Will there be copyright issues if I release this game? Does the ...
Moaz Ashraf's user avatar