45
votes
Accepted
As a client, trying to get a coder/programmer to develop my ideas into a functioning program, what should I be providing to my developer(s)?
Game development usually works a bit different than application development. The reason is that games usually have far fewer and far less stringent requirements. You don't have a well-defined business ...
3
votes
Accepted
Is there any documentation for `EditorGUILayout.Separator()` / what does it do?
In Visual Studio, we can control-click on an identifier such as a function name to jump to the definition for that identifier. In cases where the identifier definition comes from a compiled library, ...
2
votes
Modeling the logical structure of a game
Honestly?
Just draw it.
Start at a high level view of just your game loop - draw what happens and under what circumstances.
Then, slowly go more into detail with different components of your game ...
2
votes
How does the VisibilityEnabler work?
I think what you disabled was the canvas visibility. That just disables the render's process for the nodes and its childs. If you really want to stop the ...
1
vote
What kind of information is important to share in the README.md of an Open Source game?
If you share an open source game poeple should be able to build it in their local dev environment. If you add installing and building isntructions and which tools you used will helpful. Also, if you ...
1
vote
How does the VisibilityEnabler work?
Read the documentation on VisibilityEnabler again:
The VisibilityEnabler will disable RigidBody and AnimationPlayer nodes when they are not visible. It will only ...
1
vote
Accepted
Using C# summary documentation as tooltip in Unity
There is a plugin in the asset store doing the exact same:
https://assetstore.unity.com/packages/tools/utilities/comment-to-tooltip-120659#description
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