2
votes
How can I produce 3D environments for VR from HDRI images?
It's very hard to reproduce a 3d environment from a single image, in fact, it's pretty much impossible, even for humans.
For instance, these images:
You can't really tell whether the man at the back ...
1
vote
Possible to render true HDR from Unity URP on supporting display?
When tempted to ask "does [engine] support [feature]", it pays to do a quick search first.
Let's type "unity hdr output" into a search engine. The very first result is Unity - ...
1
vote
How to save Unity HDR renderTexture into a .exr file?
There is a solution: have equivalent formats for both, ARGBFloat for the RT and RGBAFloat for the texture.
Thanks to @AcidArrow ...
1
vote
Performing image based lighting in an open world game
You can use deferred rendering.
Deferred rendering pipeline holds several render textures,such as one for storing color sampled from the view,normal color sampled from the view and depth and it goes ...
1
vote
Accepted
HDR alpha blend
Clamp your srcAlpha between 0 and 1.
Your pixels can't be more opaque than 100% or more transparent than 0% opacity.
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