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2 votes

How can I produce 3D environments for VR from HDRI images?

It's very hard to reproduce a 3d environment from a single image, in fact, it's pretty much impossible, even for humans. For instance, these images: You can't really tell whether the man at the back ...
Bálint's user avatar
  • 15.1k
1 vote

Possible to render true HDR from Unity URP on supporting display?

When tempted to ask "does [engine] support [feature]", it pays to do a quick search first. Let's type "unity hdr output" into a search engine. The very first result is Unity - ...
DMGregory's user avatar
  • 141k
1 vote

How to save Unity HDR renderTexture into a .exr file?

There is a solution: have equivalent formats for both, ARGBFloat for the RT and RGBAFloat for the texture. Thanks to @AcidArrow ...
T3-Tan's user avatar
  • 33
1 vote

Performing image based lighting in an open world game

You can use deferred rendering. Deferred rendering pipeline holds several render textures,such as one for storing color sampled from the view,normal color sampled from the view and depth and it goes ...
Roveldo's user avatar
  • 86
1 vote
Accepted

HDR alpha blend

Clamp your srcAlpha between 0 and 1. Your pixels can't be more opaque than 100% or more transparent than 0% opacity.
Stephane Hockenhull's user avatar

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