3
votes
Accepted
How to sample from six cubemap images for a skybox in Shader Graph?
In your Assets folder, right click and select Create > Legacy > Cubemap
Set the "Face Size" parameter to your desired resolution before you assign your ...
3
votes
Accepted
How to create a skybox in an infinite world like minecraft?
The traditional way to do that is to create a modelView matrix that contains only rotation information. It should contain the same rotations as the camera, but not the translation, so that it's always ...
3
votes
How do I convert a panorama image into a skybox?
I had the same issue on my project. If you're on Windows 10, I created a utility called Qbit that will export the six faces from the source image. There's a free version available here: https://...
3
votes
Render 2D texture on the cube texture at given location
Why render the sun into the skybox? Just render the skybox and then draw the sun without using a depth test. This way you don't have to modify any textures and then redraw them. It's much easier to ...
2
votes
Accepted
Panorama from cube map without geometry
It's very easy to do this. Cube maps only need a 3d vector pointing in the looking direction. You can generate this in the shader.
What you'll need to provide as uniforms are the aspect ratio, the ...
2
votes
Accepted
Default skybox missing in new scene
Check out your lighting settings and the skybox (which you can find inside the lighting settings).
It seems like your new scene doesn't have one anymore. Normally it should have. Are you sure you ...
2
votes
Accepted
DDS load texture and cubemaps
I found my error. The vertex shader outputs the homogeneous clip coordinates with SV_POSITION semantic before the model space position with POSITION semantic. The Pixel shader reads the input position ...
2
votes
Accepted
How Frustum Culling and Sky Box Working Together ? The skybox appears where it should not appear
So before you added frustum culling, the far-terrain was showing, and now it is not? I assume you draw your terrain in chunks, and some chunks are culled?
Are you using an existing engine, or writing ...
1
vote
Unity - adding camera constraint to prevent the player from seeing beyond the scene
When clamping the camera to your bounds, you want to make sure to re-assign the position like so:
...
1
vote
Skybox not texturing
There were two mistakes I made which led to my skybox not texturing properly:
Init function was never called.... I'm sorry
...
1
vote
How can I change the default dawn and dusk times in Unity?
So you probably need some sort of "Calendar"... maybe a simple range tracked from 0 - 365. Track the current day in a variable and increment it each new day. We'll also need some sort of ...
1
vote
How would I go about preparing my skybox for a z-up world orientation?
Assuming the skybox faces are loaded in the following order: front, back, up, down, right, left, and the skybox texture is a cubemap rather than 6 individual faces, you can reorient it for z-up by ...
1
vote
Accepted
How would I go about preparing my skybox for a z-up world orientation?
From what I can tell, Ash isn't a rendering engine, just a wrapper around the Vulkan API. Therefore you are presumably using your own engine and shaders to actually render everything.
So, just modify ...
1
vote
How do I safely change properties on my skybox?
Presumably you considered doing something like...
...
1
vote
Default skybox missing in new scene
This can happen when you set your project's default mode to 2D instead of 3D.
In 3D mode, new scenes are generated with a skybox (which draws the banding of colours in the background), a perspective ...
1
vote
In VR Games, i frequently notice that skyboxes look too close. Would this be a method for making them appear more distant, especially for space games?
The skybox doesn't exist in world space so it never needs to have a position in world space. It should be rendered with a shader that takes into account its orientation and the camera's orientation ...
1
vote
Accepted
How to remove skybox in unity using C#
use this under any function if you want to remove
for example in
void Update()
{ RenderSettings.skybox = (null);
or just use this RenderSetting.skybox = (null);...
Only top scored, non community-wiki answers of a minimum length are eligible