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1 change: 1 addition & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -193,6 +193,7 @@ set(ARDUINO_LIBRARY_Matter_SRCS
libraries/Matter/src/MatterEndpoints/MatterTemperatureSensor.cpp
libraries/Matter/src/MatterEndpoints/MatterHumiditySensor.cpp
libraries/Matter/src/MatterEndpoints/MatterContactSensor.cpp
libraries/Matter/src/MatterEndpoints/MatterRainSensor.cpp
libraries/Matter/src/MatterEndpoints/MatterPressureSensor.cpp
libraries/Matter/src/MatterEndpoints/MatterOccupancySensor.cpp
libraries/Matter/src/MatterEndpoints/MatterOnOffPlugin.cpp
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137 changes: 137 additions & 0 deletions docs/en/matter/ep_rain_sensor.rst
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###################
MatterRainSensor
###################

About
-----

The ``MatterRainSensor`` class provides a rain sensor endpoint for Matter networks. This endpoint implements the Matter rain sensing standard for detecting rain presence (detected/not detected states).

**Features:**
* Rain detection state reporting (detected/not detected)
* Simple boolean state
* Read-only sensor (no control functionality)
* Automatic state updates
* Integration with Apple HomeKit, Amazon Alexa, and Google Home
* Matter standard compliance

**Use Cases:**
* Weather monitoring systems
* Irrigation control systems
* Outdoor sensor networks
* Smart home automation triggers
* Rain detection for automated systems

API Reference
-------------

Constructor
***********

MatterRainSensor
^^^^^^^^^^^^^^^^

Creates a new Matter rain sensor endpoint.

.. code-block:: arduino

MatterRainSensor();

Initialization
**************

begin
^^^^^

Initializes the Matter rain sensor endpoint with an initial rain detection state.

.. code-block:: arduino

bool begin(bool _rainState = false);

* ``_rainState`` - Initial rain detection state (``true`` = detected, ``false`` = not detected, default: ``false``)

This function will return ``true`` if successful, ``false`` otherwise.

end
^^^

Stops processing Matter rain sensor events.

.. code-block:: arduino

void end();

Rain Detection State Control
****************************

setRain
^^^^^^^

Sets the rain detection state.

.. code-block:: arduino

bool setRain(bool _rainState);

* ``_rainState`` - Rain detection state (``true`` = detected, ``false`` = not detected)

This function will return ``true`` if successful, ``false`` otherwise.

getRain
^^^^^^^

Gets the current rain detection state.

.. code-block:: arduino

bool getRain();

This function will return ``true`` if rain is detected, ``false`` if not detected.

Operators
*********

bool operator
^^^^^^^^^^^^^

Returns the current rain detection state.

.. code-block:: arduino

operator bool();

Example:

.. code-block:: arduino

if (mySensor) {
Serial.println("Rain is detected");
} else {
Serial.println("Rain is not detected");
}

Assignment operator
^^^^^^^^^^^^^^^^^^^

Sets the rain detection state.

.. code-block:: arduino

void operator=(bool _rainState);

Example:

.. code-block:: arduino

mySensor = true; // Set rain detection to detected
mySensor = false; // Set rain detection to not detected

Example
-------

Rain Sensor
***********

.. literalinclude:: ../../../libraries/Matter/examples/MatterRainSensor/MatterRainSensor.ino
:language: arduino
1 change: 1 addition & 0 deletions docs/en/matter/matter.rst
Original file line number Diff line number Diff line change
Expand Up @@ -126,6 +126,7 @@ The library provides specialized endpoint classes for different device types. Ea
* ``MatterHumiditySensor``: Humidity sensor (read-only)
* ``MatterPressureSensor``: Pressure sensor (read-only)
* ``MatterContactSensor``: Contact sensor (open/closed state)
* ``MatterRainSensor``: Rain sensor (detected/not detected state)
* ``MatterOccupancySensor``: Occupancy sensor (occupied/unoccupied state)

**Control Endpoints:**
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161 changes: 161 additions & 0 deletions libraries/Matter/examples/MatterRainSensor/MatterRainSensor.ino
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// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

/*
* This example is an example code that will create a Matter Device which can be
* commissioned and controlled from a Matter Environment APP.
* Additionally the ESP32 will send debug messages indicating the Matter activity.
* Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages.
*
* The example will create a Matter Rain Sensor Device.
* The Rain Sensor state can be toggled by pressing the onboard button.
* The Rain Sensor state will be indicated by the onboard LED.
* The Rain Sensor state will be simulated to change every 20 seconds.
*
* The onboard button can be kept pressed for 5 seconds to decommission the Matter Node.
* The example will also show the manual commissioning code and QR code to be used in the Matter environment.
*
*/

// Matter Manager
#include <Matter.h>
#if !CONFIG_ENABLE_CHIPOBLE
// if the device can be commissioned using BLE, WiFi is not used - save flash space
#include <WiFi.h>
#endif

// List of Matter Endpoints for this Node
// Matter Rain Sensor Endpoint
MatterRainSensor RainSensor;

// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password
#endif

// LED will be used to indicate the Rain Sensor state
// set your board RGB LED pin here
#ifdef RGB_BUILTIN
const uint8_t ledPin = RGB_BUILTIN;
#else
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the RGB LED pin"
#endif

// set your board USER BUTTON pin here - decommissioning and Manual Rain Sensor toggle button
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.

// Button control
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t debouceTime = 250; // button debouncing time (ms)
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission

void setup() {
// Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
// The button will also be used to manually toggle the Rain Sensor state
pinMode(buttonPin, INPUT_PULLUP);
// Initialize the LED (light) GPIO and Matter End Point
pinMode(ledPin, OUTPUT);

Serial.begin(115200);

// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println();
#endif

// set initial rain sensor state as false (default)
RainSensor.begin();
digitalWrite(ledPin, LOW); // LED OFF

// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();

// Check Matter Accessory Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Rain Sensor Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
}
}

bool simulatedHWRainSensor() {
// Simulated Rain Sensor
static bool rainState = false;
static uint32_t lastTime = 0;

// Simulate a Rain Sensor state change every 20 seconds
if (millis() - lastTime > 20000) {
rainState = !rainState;
lastTime = millis();
}
return rainState;
}

void loop() {
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}

uint32_t time_diff = millis() - button_time_stamp;
if (button_state && time_diff > debouceTime && digitalRead(buttonPin) == HIGH) {
button_state = false; // released
// button is released - toggle Rain State (Not Detected/Detected)
RainSensor.setRain(!RainSensor.getRain()); // same as RainSensor = !RainSensor;
Serial.printf("User button released. Setting the Rain Sensor to %s.\r\n", RainSensor ? "Detected" : "Not Detected");
// LED will indicate the Rain Sensor state
if (RainSensor) {
digitalWrite(ledPin, HIGH); // LED ON
} else {
digitalWrite(ledPin, LOW); // LED OFF
}
}

// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
if (button_state && time_diff > decommissioningTimeout) {
Serial.println("Decommissioning Rain Sensor Matter Accessory. It shall be commissioned again.");
Matter.decommission();
button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
}

// Simulated Rain Sensor
RainSensor.setRain(simulatedHWRainSensor());

delay(50);
}
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