Please don't question the really odd hierarchy of workers in this code here, I have no idea why anyone would want something like this, but I decided to give myself an exercise in Multiple Inheritance, just to be sure I fully understood it. So here's the result.
using namespace std;
class Employee
{
protected:
string name;
public:
string getname()
{
return name;
}
void setname(string name2)
{
name = name2;
}
Employee(string name2)
{
name = name2;
}
Employee(){}
};
class Manager : public Employee
{
public:
string getname()
{
return ("Manager" + name);
}
Manager(string name2) : Employee(name2){}
Manager() : Employee(){}
};
class Supervisor : public Manager,public Employee
{
public:
Supervisor(string name2) : Manager(name2) , Employee(name2){}
Supervisor() : Manager() , Employee(){}
string getname()
{
return ("Supervisor" + Employee::getname());
}
};
Hopefully you're understanding what I'm trying to do here. I'm getting something about an "ambiguous conversion between derived class 'Supervisor' and base class 'Employee.'" So what do I do?
Managerinherits fromEmployee, is why doesSupervisorinherit fromEmployeeinstead of justManager?Supervisoris-aManager, which is important for any realistic dynamic polymorphism usage.