I am trying to create bunch of void methods and call them later in program. I will demonstrate the code ahead to help better understand my issue.
.h file
static float sfloat;
namespace someNamespace
{
static void foo();
}
.cpp file
void someNamespace::foo(){cout<<sfloat<<endl}
- above code is simpler version of class that I was working on.
I initialize sfloat in other .cpp file
otherFile.cpp
void initializeAndUseFoo(){sfloat = 5; someNamespace::foo();}
As far as my understanding goes, I expect foo to print out 5 but it prints out 0 instead. This behavior occurs across all other static variables that I have as well(pointer included). It seemed that somehow the variables inside the function are never initialized as the value I assign.
However if I call out "sfloat" not through the function then I can call it out properly.(if I just print it out on console with just
cout<<"just print it not through the function : " <<sfloat<<endl;
then it is indeed 5
Thank you for reading.
staticwhen used on global variables creates a copy of that variable per TU..cppfile, and change the original to sayexterninstead ofstatic. Then the compiler will know not to redefine the variable and the linker will know to look for the single translation unit with the static defined.