2

Is support for Frame Buffer Objects (FBO) required by any versions of the OpenGL standard? Or is it a purely optional extension?

1 Answer 1

4

FBOs have been in core since 3.0.

Sign up to request clarification or add additional context in comments.

Comments

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.